Project DetailsA virtual environmental designed and produced entirely in the Unreal Engine. The purpose of Hayden's Gate was to delve deep into environmental design (i.e., virtual world building), but also to tell a story of Hayden's Gate, a sacred, venerable site for Warrior travellers to pay their homage to the fallen.
Virtual Environmental Design - World Building
Epic Games' Unreal Engine has long been known as a powerful software program enabling game developer/designers build virtual worlds. As a previsualization (previs) tool used also by filmmakers, I wanted to learn how to create a believeable, virtual environment that could also be projected onto an LED Volume, used as a virtual backdrop in the filmmaking production process.
Aside from being a digitally crafted image, I also wanted the evironment to tell a story of a revered, sacred place where warrior travellers go to remember the fallen and pay homage in memoriam. Unreal Engine's Cinematics, mimicking high-end cameras and the Sequencer allowed to creation of the animation included above.
"I am extremely proud of my accomplishment and how amazing this project turned out, considering it was my very first project in the Unreal Engine. But I am most amazed at how much I learned." - Declan Flynn. Artist
To unveil the mystery behind Epic Games' Unreal Engine, learn the interface, the processes, the workflow, and finally how to work with 3D meshes and materials - goal achieved!
To understand how to create and place cameras (cinematics), compose a shot, and experiment with the camera's settings, and lastly, how to animate the cameras over a length of time - goal achieved!
To animate the scene's cinematics (cameras) and how to render the camera's view in Sequencer - goal achieved!